@Tea monster, Rebake with the low polygon's Smooth normals setting set to Average normals in xNormal (in the Low definition meshes tab) and see if that fixes it. I get these issues if I've mistakenly exported my low poly mesh with hard edges.
The xn3 UI grow without any control. The 3D viewer was initially designed just to preview to normal maps in a model... but had to be patched.. .and patched... and patched... and patched... and patched again... and again... until it converted into a monster very hard to manage and use. xn4 will include vertex/cage/models…
OpenCTM only works on x86 mode, not x64. Also sure you're using the Beta 2, because the Beta 1 had a problem finding the the openctm.dll @Tea Monster: Are you using cages? You should If you used the lowpoly as basis for the HP's subdivision you could use the MatchUV feature. Also an advice about your UV layout: keep some…
ok, so far I absoutly love you, and this program. I mean holy fucking craping monster shit, talk about a time saver. however im having some problems maybe you can help me with, or anyone. so im rendering out an ao map, yet the ao map misses some pieces that probably are just sticking out a little to far. so I turned on the…