yo jogshy, i couldn't find SBM exporter plugin for Max 9 64 bit ? looks like the 64-bit installer have the max plugin disabled, do you know where i can download the SBM exporter (for max 9 64bit) ? EDIT: btw.. I'm using Xnormal 3.11.1 thanks
Added a new tutorial about how to export cages/meshes from 3dsmax 9 using the new xNormal SBM mesh exporter. It's at http://www.xnormal.net/Tutorials.aspx as usually. thx
Well my sites back up (finally) http://www.oxynary.com/downloads/udk/export.7z See your PM for the password Was from Max 9. Normal map was +X -Y +Z (ie max normal).
The .EXE xNormal installer autodetects 3dsmax 64 bits ( looking a file called max64.task in the 3dsmax folder ). It also autodetects if you have max 6/7/8/9 installed looking at the Windows's registry. The option to install the 3dsmax plugins won't be enabled unless it autodetects the presence of max 6/7/8 or 9 in your…
[ QUOTE ] how do i save the edited cage in 3d view ? i tottaly forgot :| [/ QUOTE ] The "save meshes" button! Alternatively you can export the Projection Modifier and meshes from 3dsmax 6/7/8/9 to a .SBM file. Also to use an external cage in OBJ,DAE,XSI,3DS, etc format.
Thanks...btw my system specs: Geeforce 8800 GTS AMD Athlon 64 Dual Core Processor 3800= 2GB RAM Windows XP 32 bit Direct X 9 Do I need to install any new display drivers and if I do...what should a I do first to install it properly? (Heard some horror stories about people's video being borked)
[ QUOTE ] My vid card is fairly old, but supports pixel shader 2.0, so I thought it would be ok. [/ QUOTE ] The shadows are disabled if you use a pixel shader 2.0 card + DX9 ( due to instruction limit and speed ). However, if you enable the OpenGL graphics driver(in the Plugin manager, default graphics driver combo box)…
Just followed the external cage file tutorial for 3ds max 9; Numerous errors crooped up using the .ase extension as instructed. Not sure if it's my setup or what but the errors were with all the files, not just the cage. To fix, everything was re-exported using .obj format and it worked perfectly. //btw I had errors with…
Some interesting things have been happening regarding GPU acceleration. Some people over at Luxrender have been experimenting with OpenCL rendering. http://www.luxrender.net/forum/viewtopic.php?f=21&t=2947&p=28569&hilit=opencl#p28569 I remember that there were some interesting elements of your CUDA implementation.…