I should have speicified. Lightmaps only work on bsp surfaces. If you want to get rid of bad lighting and shadows on your meshes you'll want to tessellate them a little more. Here's a good exlpaination of how the engine handles lighting. Vertex lighting
Phobos: Thanks! That tutorial did a good job explaining why should avoid certain things in your meshes if you want your vertex lightning to work correctly. I knew what I shouldn't do before, I just didn't knew why . Lee: Nice that you got the Polycount logo in there. You could add some more beams running along the ceiling…