I think you got some wasted polys, it looks like you could separate a lot of things from the main object. You do not need many of those edges, I hope Chris Holden does not mind but I am going to suggest going to his tutorial: http://chrisholden.net/tutor/modular.htm It helped me with my buildings and it could help you But…
Hey Remy. The scene looks pretty good so far. I'd definately suggest you take a look at chris's tutorial. If you were going to break this up and import it into a game engine the more modular the better. That way the engine will have an easier time culling out objects in pieces instead of a whole building. Also, one pet…
thought i'd go and disagre with people a bit Polys with more than 4 sides are not really sloppy as long as they are perfectly planar and they are not overly complicated (like part of an arch). Breaking up all the buildings into tiny bits as suggested in the tutorial is INSANE. It's a good technique to build a building…