I played around a bit (when max isnt crashing...my PC is low on RAM:( so i made the machingun bigger and covered the rear legs with some shells...I think I am done now: [image][/image] chico
since you've already got it in game it would most likely be really easy to do it too, if you edited an exsisting shader theres paramaters for renderbump stuff. You probably just need to place your highpoly model, change the filenames and set AA amount and image size. Then just load up d3 and type "renderbump <path to low…