Also FYI, Milkshape is quite skill and feature limiting. There's only so much modeling functions you can actually do in it. Lack of quads and quad functions is one thing (You can't do any spiffy edgeloops stuff), and the fixed working areas are another (you can't edit in the 3d view) for example. Your workflow is pretty…
My crits: 1. Uneven polygon distribution; exspecially at the upper torsomuscles and the butt you have used way to many polygons to describe the shape compared to other areas. 2. The backside of the upper torso is too bulky. 3. Some areas (legs,feet etc) seem 'clothed' while the rest seems naked. 4. the polygons that seem…