Dropping a quick work in progress here. Same style as the dumpster. I need to do some polish on it and it'll be good to go. I'm a bit over budget if you consider the full asset (1100 tris) but the texture actually applies to a quarter of the mesh so this puts me virtually into budget isn't it? :P Texture is 256*256
even the mouths not really nessasary, from every angle shown you can hardly tell the mouths indented in. the texture on the mouth doesn't lend itself as the outline appears to be in the indent rather than around it. stabbington - im just going to swap out the whole texture maps, if resources become an issue ill probably…
Actually, it's partially wasteful BECAUSE they had no textures - if you want a golden tip for the handle part for instance you need to have an extra edgeloop there because otherwise it won't look right with vertex colours :) It IS the original model, unless Square used different models for PS1 than PC, which I doubt.…