@YellowSub Anytime. Glad you liked it. @klamp Great stuff. I really like the stylized look. I would have to agree with felipefrango the nose looks a little strange. Maybe adding a little bit of a gradient from the top of the nose will help. Awesome stuff none the less!
hey! i make stylized low poly models in blender. i prefer the 2d look so i tend to use unshaded materials with pixel textures and line art without anti-aliasing. for extra effect i also pixelate the render in the composting nodes in blender! i’ve done work for vtubers, vrchat models, video game models and character models…
I tried doing a method that someone earlier mentioned on the nose (definitely reduced triangle count) but it just looked too funny in the light. Taking a look at the released wireframes from the AirMech game, I did their version of the plane nose and it's causing less distress with lighting both in Maya AND UDK, and since…
http://blenderartists.org/forum/showthread.php?244662-Cycles-Getting-rid-of-Texture-Interpolation-yay-for-blocky-no-for-blurry!!/page2 someone created a node group for cycles, which you have to plug into the vector input of your texture node. at the end of the thread is a .blend, with the nodetree. just append that for…
I use Maya and apply my texture into the incandescence node and set the colour node to completely black. idk other packages very well but I'm sure there's something similar for them. And I did use unfiltered textures on those, I just don't know how to save the gifs to look as crisp as they do in Maya yet :( Anyway, here's…
HB: that looks very east- german stylish- esspecially that orange mixer. I would refine the dirt map you backed - perhaps try xNormal's ambient occlusion pass- it might result into more fine details in the dirtmap. been working on a demo snow level using 1 512² PNG texture. 18 tile Meshes are used and 4 sprites everything…
I needed a short break from the clusterfuck that is my own code, so I started working on this guy. I know this is pixel art, but it's related to low poly art, so you know. :) Very much WIP mind you. Graphicalgeek: His facial expression reads more like constipated rather then mad and/or evil. I would say to tackle the brow…
You are using way too many polys on nothing at all. Absolutely NOTHING. You could give his face so much definition by just adding a few more tris (not even hitting double-digits). First, your eyes are concave, and you can use a messily four tris to make "sockets" for them. Then you can use the geometry you already have to…
Delko - Sexy box, is it based on anything in real life? I feel the top and sides could do with some vents or lines or something to break it up. Also, some screen variations would be nice. Maybe you could make a separate sheet of say, 32x32s and have the other guy make a bit of code to randomly select a screen? MadCarrot -…