Bombshell : are you using IK? Animators say the best are non-ik bones, simple direct kinematics because of the soft curves. I personally use IK for all my animations, simple IK bones. I really like to take a hand and move all the arm along with the spine, may be its the hard way but I get way more stuff done than bone by…
pretty nice work everyone. got a question - how do you animate those low poly models? how are ds games animated? skeleton system, iks, anything like that?
the tail problem was I linked the tail target to the lower body, I changed it, worked with the IK a little bit and I think its looking a lot better, theres also a bit more kick in the walk now.