There is a DISCARD shader instruction to just drop the current fragment/texel/pixel if need be, so it never has to be written to begin with! Transparency is a type of blend. In order to do any type of blending, you have to read and write to a pixel's location in video memory, instead of just writing The instructions for…
@NeoDement: It was that small on the photo reference but to be fair, I'll make it bigger anyway because the players suppose to know its health easily. thanks for the advise :D @Quero: Thanks for the praise :D Post a wire-frame of the Snowman and I'm sure we can reduce the amount of tris. Edit: Is this better? Smaller…