This is an alien model I have made in 3ds Max. It has no textures and no shading (flat-shaded). All colors are polygon based material IDs. 556 polygons.
Double polygons, wich only later I realized it's 100% useless. I'll use a separated shader for LODs, to make them double-sided without double polygons. :)
that is the triangle count. I just interchange the terms because I see no reason for "polygon" counts to exist i guess. Just a habit. (isnt it obvious that wouldn't be 128 polygons?)
Harry the terms aren't interchangeable. Polygons are n-sided, triangles are 3 sided. There's situations where the values are interchangeable (a model where all polygons have 3 sides) but the terms are not.
I believe your model is totally fine. Maybe polygon distribution can be a bit better in some places. I always hold in mind camera and overall size of model on screen in game. Some of tiny details and bevels may become invisible to viewer. You can cut this polygons and use it to make big shapes better while remain overall…