Realtime Eye Pratice for Games Hello guys, I need this eye and I decided create a ready eye for my characters. Thanks for Alfred Roettinger xyz tutorials! Iris PBR textures created from bitmap on Substance Designer. Total tris; 3600 All Textures PBR 2 LOD https://www.artstation.com/yunuskilic www.yunuskilic.com
Did some practice with character design by making a low-poly Chris Fehn from Slipknot band combining old style low-poly with modern pbr materials. model
Retouched an old mobile type piece i hope this is cool it's 1,177 but using a pbr texture process. Click pic for video and maps. Love the lowpoly work keep on trucking
More of this, very wip still.. Nice work all congrats on finishing the piece sweet. 1x512 map at the moment, basically a test to see what can be done with the pbr stuff. 1175 tris.
After seeing all of Amsterdam's models, it got me interested in trying out the technique. Not quite the same, but still low poly and low res textures, and PBR. Really fun to make :) Also could have saved a quite a few polygons..
Hey all! Glad to see that this thread is still running after all this time (if only somewhat) - it was one of the main sources I used early on when learning and it ignited my passion for low poly with pixel art texturing years ago. After all this time I thought I'd share my latest work to where it all started: a low poly…