Simple! Select that object, right-click it, then select "Object Properties". There's the "Backface Cull" option on the left, just check it and your'e done!
Maybe this is a dumb question, but how do you keep a small texture sharp on a larger object? My texture is mostly cubes, and I'd like it to remain crisp, but it gets blurred when on a larger object. I'm using 3ds max.
played along with my engine a little bit further online demo some changes - should be running smoother with a bigger level (level size doesn´t really matter that much) - object tile mechanics to clip faster and efficient objects - some new objects in the level oh and btw. the whole engine + external texture + 24 external…
Here is another low Poly model I made. Over at the TGC forums there is a compo atm for low poly models. you start with a 5x5 cube and then 'sculpt' it into a new shape/object. It's kind of fun, and forces you to use your immagination to make good objects. Cheers! :)