Hey all, I love all the great work shown here! =) BMW M3 / E30 325i mashup car, 452 tris, one 256x256 texture, one 32x32 texture for shadow mesh (8 tris).
I'm not sure if I posted this before. But, I redid the mapping and texturing for my Judy model. It has also been converted to run on PS1 hardware. I would attach a video file - but the file type is apparently not supported. The model stands at 452 tris with a 128x128 texture.
I dont really know if it belongs in this thread but ill post it anyway :) I made this in my school on my spare time mosttly to se and learn how far you can get with just normal maps wich I created in nDo2. It checks in at 452 tris and uses a couple of 2048x2048 textures :)
It's nice how much you can improve between a model (red) and the next one (blue). Basically it's the main character of a DS homebrew about Parkour. After doing the red one a little time ago, I though it was very horrific, and today I did the second one. Much better! Still a WIP, so I'm going to add some details like hair…
First post here as well as first low poly/pixel texture thingy, felt kind of weird coming from 4096^2 textures to 256^2. Nothing much compared to the average quality around here (been reading most of this thread for the last few days) but at least it's a start I guess! Thanks for the inspiration! 659 Tris / 432 Verts for…
I agree with the lot above, I really digg Tennis' model and texturing style! anyway, I have made some changes on my mustang model. I've decided a 256x256 texture would be better to get a nice pixel density for both car and girl. Polycount; Car: 452 triangles Girls: 474 triangles each car texture girl texture the image…