Working on a game project in my works for a crash badnicoot-esque platformer with cartoony horror themes, I want it to feel like a nostalgia trip so efficient low poly was my aim! First up the main character, Scare Man (in this case scare kid) Tris: 138 Tex: 256x256 Then a scene! this segment in particular is; Tris: 224…
Just read a load of pages from this thread, got inspired and modelled/ textured this beer bottle, which just *happened* to be on my desk somehow :shifty: Reflections don't really work in a diffuse map, I've gathered... http://p3d.in/ulC7u 108 faces, one 128 by 64 diffuse texture CnC welcome!
tricounts from left to right, 117, 122, 118, 158. Lods i doubt, but maybe very simplistic ones. I thought the same about the solar panels but idk, using more texture space would suck. They're all on 128x128 atm. Currently working on a launch vehicle
Hey so, I've been looking at alot of the stuff on this thread for a while now and I thought it would be neato to join up and add some stuff. Here is something I did real quick in Maya. [SKETCHFAB]06b62da07132493794d71dcb864e8c36[/SKETCHFAB] In case that Sketch Fab link doesn't work, I've got a screen shot of it too. The…
Hello! wanted to share another model i've been working on :) This is an Ultimate Marvel universe Deadpool variant. The character is 964 tris with 256 x 256 diffuse and swords are 288 with 128 x 128 diffuse.