That's not quite what I meant, when I said you should get rid of the NGons...cutting new vertices adds to the tricount, whereas connecting existing vertices doen't...also your texel density is quite inhomogeneous...
[ QUOTE ] The DS does need textures in power of two format. Also madPXL, I'm unsure why 12 vertices rather than 8? Is that just for the texturing? [/ QUOTE ] 8 ? how you want to make a full box with 8 vertices?
Hey guys im having issues rigging this. I made a skeleton and weighted all of the vertices but when I move the skeleton the vertices at the bottom of my model act as if theyre not assigned to anything. Anyone have an idea what would cause this?
I would connect it, but wouldn´t merge the vertices for two reasons: 1: you´d get T-junctions, which is bad practice 2: if you connect it (not merging the vertices) you will make a hard edge there anyway, which ingame results in the same vertex count
Hello ^^ New things very lowpoly 2*128 PixelTexturen Mesh with 616 Polys und 448 Vertices What do you think about it ? Small Update Polys=194, Vertices=360 WireFrame= http://www.blitzforum.de/upload/file.php?id=4122 Mit Freundlichen Grüßen Polska-Fighter