Yes, 1300 tri's is too much, however you could easily cut that model down to 700 or so tri's. Remove an edge loop from his chest, 3 loops from the center of the face and you oly need a loop in the wrist and 2 in the elbow.
If you really want to cut the polycount you could remove the folds in the skirt thingy and that loop running along the side.. you could also remove a loop in the feet I think..
well for starters all the smallest loops on the spikes are poimtless, get rid of these and you would easily have enough to add a loop to the legs which are in dire need of it as they privide alot of the sillohette
made a second one with extra deformation loop by main knuckles since you mentioned that in last submission. @fabio I think the 1 deformation helping loop you have on the index finger may be on the wrong side.
Few things I noticed right off NOT matching the concept: *The brow needs to come further foward. Real lax in your model but deffinatiely stronger in the concept. I'd probably add another loop over the eyes. Seems like you shortcuted that area. *The entire loop at the waist is thick, like he has a belly, but in the concept…
Exactly - the demonstration there, if you look at the edge loops, isn't about having an extra face in the back to compress upon, but about an extra edge loop in the front to smooth the bend. Edit: wait, I've confused myself. This is quantum physics
You're not pasting that properly, Tahakitan. type: [ url ] linkoftheimage [ / url ] minus all the spaces of course: You're wasting a lot of triangles. You could lose a loop on all the wheels, and a bunch of loops on top of the hood and at the rear/top can go as well.