anyone got any tips in low quality texture (and Unwrapping) for steampunk styled objects, trying to create a low poly game based of a story idea i had for college? all of these are awesome!
Thanks for the crits guys. Soldier is just based of some existing real-world things. The game he is supposed to go in will be a blend of WW1 and fantasy/steampunk. Game resolution isn't really set. The programmer is experimenting a bit with it. Game will be run from Unity Web player if all goes well. Will have to take a…
That steampunk soldier doesnt look too greatly optimised, i can see alot of areas where polys can be taken out. For example the legs are only 4 sided but the arms are 6 sided, you could take them down to 4 or 5 sides without losing much silhouette. The circular parts on the side of the head can also lose a few edges as the…