This is an alien model I have made in 3ds Max. It has no textures and no shading (flat-shaded). All colors are polygon based material IDs. 556 polygons.
Double polygons, wich only later I realized it's 100% useless. I'll use a separated shader for LODs, to make them double-sided without double polygons. :)
Harry the terms aren't interchangeable. Polygons are n-sided, triangles are 3 sided. There's situations where the values are interchangeable (a model where all polygons have 3 sides) but the terms are not.
that is the triangle count. I just interchange the terms because I see no reason for "polygon" counts to exist i guess. Just a habit. (isnt it obvious that wouldn't be 128 polygons?)
I believe your model is totally fine. Maybe polygon distribution can be a bit better in some places. I always hold in mind camera and overall size of model on screen in game. Some of tiny details and bevels may become invisible to viewer. You can cut this polygons and use it to make big shapes better while remain overall…
Harry, the only reason I bring it up is because theres an 8 sided polygon in your model, and there's a lot less than 128 polygons visible. All that was obvious was the mistake in terminology's, no harm done but slightly confusing ;)
How do you extrude a single sided edge/polygon off of a closed poly object in max to create clothing flaps or polygons for hair in 3ds Max as I have seen some examples of here in the thread?