@jamaica1000grau: Whoa, how many triangles you got there>? Looks like you could have painted in several of your elements like your chest plate elements.
Thanks for your comments stabbington and gUnter :) We're makind different tests with the point of view, the isometric point of view is the best looking one but gameplay is a bit harder than the typical top down point of view... we're currently discussing about If we must bet for a bit more risky and original game or just…
i think that actually gives it a pretty unique look. if everything had that kind of skin it'd make for an interesting super soft element to the art style
A paintscheme for the dicta boelcke programmer, Hernan. He and I, as well as the beta testers, will have schemes made by me to identify eachother easilly in tests. The scheme borrows elements from Hernan's family crest.
A quick test for a low poly character using two 512x512 maps for diffuse and opacity. I had fun getting a little carried away on the texture. It should be half the size for the ingame elements and less detailed.