yeah I reckon it would probably be possible to write some kind of custom shader but I havent seen anyone do it or get it to run on mobile. Possibly because of the beast lightmapping?
A directional lightmap shader is fairly easy, neox made one for airborn before unreal supported lightmass.. Problem is that beast in unity doesn't bake three lightmaps per face --> no information for the shader to use..
Yngram: Yeah they are beasts- I'm a member of the Uk's RS Owner's Club, seen some mental Escos' over here hehe- I've got the RS2000 which is the next step down from the cossie :) LOL been building it and it's now 500 tris oops! :P not even done the whale tail or wheels yet either!
i've been working on my beast guy again, now it is officially allowed to be put in the low poly characters thread since the polycount is under 500. one problem i've been having with maya for a long time now: my scale, move and rotate tool are way too big so i can't scale in one direction or rotate normally. any idea how to…
So much inspiring stuff here, I wish I'd have more time to do 3d :shifty: Especially got excited of those schweet bikes but I'm more into old muscle cars so I started to do really low polied muscle beast. I'd like to make pixel styled texture but haven't got pleasing result sofar. Tips are appreciated, in the meanwhile…