[ QUOTE ] The DS does need textures in power of two format. Also madPXL, I'm unsure why 12 vertices rather than 8? Is that just for the texturing? [/ QUOTE ] 8 ? how you want to make a full box with 8 vertices?
@RedRogueXIII 44 tris where? That model only needs 20 unless you failed in the stage of optimization. I count 8 for the front and back, plus 8 for the bottom, plus 4 for the two sides. =20 tris
if i remember correctly I used to use- 256 colours for big textures (rarely used for obvious reasons) 32 colours for most 32 colours and 8 colour alpha or 8 colours and 32 colour alpha or 8 colours its been 2 years so if im spouting shit feel free to correct me. you may find this interesting…