Here is a 52 polygon Dreamcast I built for a demo. There's a photographic texture, and a pixel art style texture too. I got it down as low as possible, while still retaining the Dreamcast shape.
Yes, that is. And post the wireframe also. Is there a reason why the helm is separate object from the head? Because now I think there could be some unneeded tris lying around inside the helm. Also the texture size seems to be way too large for that little detail you got in it. "Sword is 212 polys", what, seriously? :O…
Sure! I mean it can be as modular as you like, I made the texture first and then fit the model planes around it. I set up Photoshop to use a 3ds max grid so I could make my textures fit on the grid (for example, those windows are 1 unit high, 4 units long). I would suggest this way because as long as you have a decent few…