put 16 256 textures into one 1024, you will need two 1024 textures to cover all the tiles.. that way you will have 2 materials, 2 draw calls instead of 27 like you have now..
I made a "Postmortem" talking about creating the art of Antidote, Ludum Dare 27 Jam game made in 72 hours by a group of 4 people. http://www.ludumdare.com/compo/2013/08/30/antidote-art-postmortem/ I posted our main character here a couple of days ago, so now posting everything else ^^ (Image link goes to a huge 11mb…
This is the main character of a game I've made for the Ludum Dare game jam that happened this weekend. He's easily my favorite character I've ever made, and was made, rigged and animated in under 3 hours due to the time constraint of the game jam XD (72 hours to get the game done). Trying to gather all the other assets and…
Looking pretty good Fabio. You have put all your verts to work for you on the silhouette and the detail is pretty good. As for crits, your fingers only have 2 joints and only the index finger will bend properly without collapse, your elbow will collapse and lose form when bent a little too but it should hold up ok.…