From the Warhammers! Each of these are ~250 tris each. Each has 128x128 diffuse & spec (50% resolution when in-game) Textures- http://dl.dropbox.com/u/1352739/war/trophy_flats.jpg
lalala sure, tho it's pretty unoptimized - http://i.imgur.com/QFb1B6H.jpg i think if the hammer wasn't merged and stray symmetry lines were gone it could probably get down to like 225-250
150-250 per weapon simple diffuse map material any ogre exporter will work for static objects and weapons. I have used the Max Runic exporter and the Ofusion community edition Max7,8,9 exporter.
Cheers ceriux. Some low poly swords and helmets I made for the iOS game Heroes Call. Tri Count from left to right(166,132,204,174,174) Tri count from top to bottom(293, 250, 210)
did for an art test to get an internship. They have given this art test to previous years so i see no prob in posting it. Tis azula from avatar. 344 tris, though i had it down at 250 tris at one point. 2 64x64 textures.
oooh if it was one of those with 4 LOD challenges for consistency/translation id be in i think 500 polys 256² x3 32bit color/alpha, spec, normal 250 polys 128² x2 24bit color , 128 bump 125 polys 64² 128 colors (dither) 60 polys 32² 16 colors (no dither)