Hey everyone! I'm a long time idler of #MD, 1st time poster. I just recently moved to the Los Angeles/Hollywood area and I'm in search of work. Ideally, I'd like to go into animating for feature films but I've found that video games might offer more opportunities for me. With that in mind I've been trying to update my reel…
Definately improved, but still could be pushed further. BTW, I'm assuming since you went to SCAD that you have Acting for Animators by Ed Hooks but there's alot in there that would help you really push this guy's feel. Good stuff though.
Yeah, definately need some more follow through. The motion should come up from the hip through the spine and to the head. Right now, neck doesn't appear to be animated at all. A little overlap in that area is needed. I did a very quick, very crappy example of what I mean. View it here. I overdid the head bob, especially…
Good luck. It is brutally competitive. My advice is to do a lot of legwork and find some of the smaller companies. Yeluis had it right. Maybe pick an expression, have him act nervous or confidant or something.
Thanks. I'm going to work some more on it this afternoon. I did not take that class but I did have the chance to sit in on his class at Siggraph 2005. Amazing guy and is on top of his game. Stay tuned for new updates.
Alright. Thanks to everyone for their helpful insight. I've got a new update I just finished last night. I will try and take into account all your ideas while I work more on it today. Great tips Humble-Ego. Thanks again. http://jps3d.com/Movies/AK_Walk2.mov
looks like basic motion is in, too stiff i think though, add some secondary motion. give the guy some character now that he has basic motion. also in your movie if its a loop you can change your code to this so it loops. <embed src="temoc/temoc_walk_stream.mov" width="640" height="480" loop="true"></embed></td> pretty much…