Well, much appreciation to everyone for the feedback. It's rather refreshing to run into some harsh (but constructive) criticism. You've given us plenty to work on (with an already hefty to-do list). First of all, we discovered the IE bug just after posting the site and are working to resolve it. In the mean time, just…
jlamb : Are you making a documentary or a mod? I enjoyed reading your post, really sounds like you have some solid work going on and I know how exciting it is to be making a mod and doing all the documents etc. My main point is this: only put your best online, have some sort of quality control. You may think 400 pictures…
@hawken: Public-Enemy started the same way too, it took us 4 years to develop it and now we have more than 500'000 downloads with the mod. I think it's a great thing to keep working on a mod like that, even if there is a chance of failing after all. Of course it's an advantage if you're fast, but most game have communitys…
I'm managing a total conversion for Doom 3 inspired by the Fallout series of CRPGs. What else? Do you code? That's the minimum a leader MUST be capable of.
I'm a designer/team wrangler and I dont know a lick of code. It's not necessary, you just need to have respect for your team members and know when they say something is impossible you listen with open ears.
[ QUOTE ] That's the minimum a leader MUST be capable of. [/ QUOTE ] My boss doesn't code, and I'd be pissed if he did cuz he has the daunting task of 'managing' all of us. managing is a huge responsibility...huge. -R
Concept art looks good, but being that's almost all you have seems the pimp may be premature. Also seems a bit daft to use an FPS engine to make an RPG. I reckon if you've got the source code you can put the mechanics in the renderer.
[ QUOTE ] I'm managing a total conversion for Doom 3 inspired by the Fallout series of CRPGs. What else? Do you code? That's the minimum a leader MUST be capable of. [/ QUOTE ] HELLO!!! Poor management gets most mods killed, if he is a good manager then he should just MANAGE it. For you it might sound weird but it takes…
I so hope you guys are able to release this. I'm always so optimistic when it comes to wanting the best for mods. It's always like, "Someone has to succeed eventually at releasing a mod, I pray it's this one"
In the days of quake3, you really could run a mod for a year or two on concept art and a few maps - stick them on a website and people will come, anticipate, then give up somewhere down the line. My immediate feeling is that you don't really have anything worth showing, brutal but true. I'm not trying to be cruel, I myself…