Here is a trick. Instead of just pushing it outwards, use soft select to "comb" the verts in the direction you want the fur to flow. Much more convincing as fur that "flows", which is the majority of animals. B is just pushed, A is pushed then "combed"
[ QUOTE ] What exactly is going on here? Have all of the faces been extracted outwards and given an alpha? [/ QUOTE ] Yes. Often called shells. I remember reading an old tutorial on how to make grass this way, back whenever 3ds max 4 was out. Basically aply the same alpha to a couple instances of the fur model with a push…