I'm sure someone could Mel script a tool that would flip the triangle edge on quadrangulated polys as well as tris. But, yeah by default there is no way to do this. I would check on highend or the Maya cgtalk forum. Malcolm, Whargoul, or Daz might have something for what you're trying to do.
Well I model using the edge extrusion method, so my tris tend to go all over the place... And because of this the shading of my model is a bit funky. I guess if I wanna clean it I'll just triangulate the damn thing and flip 'em that way. Seems to be my only choice. And I think I'll follow what you said Jeffro and post in…
I don't have Maya on this computer and don't use it for modeling anyway, but I believe you answered your own question: [ QUOTE ] if I manage to connect two verts and create my edge, if I delete it then it flips back to the way it was. GRRRRRRRRRR!!!! [/ QUOTE ] Simply put, in many programs, the 'optimal' triangulation of…