Yeah, this is meant to be an all-purpose editor. I have no desire to try to emulate the Unreal editor, or other editors that are closely tied to one engine. This is meant to support a lot of different engines, and at the same time, give me an editor to build my own engine on top of.
As far as the scene goes my only problem really is that the texture on the far wall makes it look like the pipes go into nothing . As far as the editor I guess since you can use it in a commercial product it's a good deal for small time developers . Most modders will probebly be using Unreal engine 3 editor , Never Winter…