animation avi ok this is my FIRST FIRST FIRST animation, i started to mess around, and then suddenly i finally got the animation system for max :O, so well, c&c plz
the rules of any animation are 1)antic 2)action and 3)conclusion The antic is where you add a sense of how the action is going to take place. look at any warner brothers or hana barbera cartoon, before they proceed with the action they charge up ( i.e fred flintstone before he runs) The action is what you've got already,…
Mike's comments are right on. Basically you have a series of independant motions that just sort of happen. Another wording instead of antic, would be anticipation. Weather he jets into the air or jumps, a slight anticipatory bend of the knees would lend a lot more believeability to it. I'll look again when Im less tired…
your first time is always special. is he suppose to jump, or hover? maybe add the sense of weight for the sword by giving the arm some follow through. for now the arm slows like spline interpolation between keyframes, and then snaps to position when the wings spread. not very convincing. it's a really good start, as simple…