I googled "Pop_n_plugs_b6", and it seems that is the beta6 version of the Pop_n_Fresh MD3 exporter designed for Max2/3. I'm assuming this same exported was included in the Tempest pack for Gmax from Autodesk. This, and the MD3 exporter from the Tempest pack, does not work properly in Gmax, and Autodesk never fixed…
I downloaded Pop_n_plugs_b6 (the md3 exporter and importer), but can't figure out how to install it for gmax, please help and forgive me if this is a stupid question.
[ QUOTE ] gmax to max? now that would be a plugin to give half an arm for [/ QUOTE ]There isn't and never will be one, the only way to do it now is to export to MD3 and then convert that - or more recently export to D3's MD5 format which supports bones etc, and then import that into Max. That works but it does have a few…
There is a thread on the boards that points to a script that exports to md3 and it seems to be the best at the moment. Doing a search for Sage or md3 should help you find that post easily. I still have the md3 plugin on my server from when Poop and Mop were doing md3 stuff so if you don't have any luck finding that script…