I finished the new skin and tweaked the model a bit, its now at 240 polygons Time for another mini-pimp: Im calling this done, so I can move on to another oddworld character Thanks for the help/tips on this one guys! I really feel like the texture improved a lot! (C&C is still welcome tho )
Everything as low poly as possible. Main character was around 400 which was probably a little excessive. NPCs weighed it at between 100 and 200 polys. Scenery used a lot of alpha planes and the like to save polys. Basically you just need to consider what you're going to need to show on the screen at any one time then split…
Looks good overall, though your material is a little blurry in spots. I'd go with a harder edge between the yellow/red transition on the chest, and add a few more hard edges here and there to enhance the texture further. Also, keep an eye on your vert and uv count. You want to keep these numbers a close to the same…