I'd like to see progression in the characters, so in this version of sarge I've played with different elements - but based them around the intial character. giving him a little goaty beard just felt too funny to be wrong.
Lol, i know, it looks horrible. I just wanted to give a heads up on my progress, i'm done unwrapping all parts that are supposed to have symmetrical uv's. Now if only zbrush would cooperate with me...
OK, off topic a bit: I'm getting a handle on Zbrush right now and practicing creating 'Hellboy'(Work In Progress) based more on the comic than the movie. When this is finished, I feel I will be better suited to take on Slash. I'm shure those out there with alot of Zbush experience see alot of problems, but I'm just…
Here's a work in progress. Old discarded model + chop chop chop = slash WIP. I'll do the cyborg arm after i've finished all the symmetry, so dont bother pointing that out. http://i16.photobucket.com/albums/b21/slashesc/3d/slash_wip_2.jpg http://i16.photobucket.com/albums/b21/slashesc/3d/slash_wip_1.jpg C&C is very welcome!…
okay dug a little bit into this guy. i started out with a really low base mesh zack petroc style, and i find that it allowed me so much more freedom. i have also uploaded the base ztool for all to download if you want to zbrush it up. i find its a nice starting point for any humanoid meshes. get it here…
I feel that i should apologize for crashing your party Zatoichi. In all my exitement it didnt even occur to me that you might want to do a model of slash, but reading this thread again today, it looks like that might be your intention. So, if you want me to i'll retreat into the shadows again, and let you do your version…
Me too crylar! Animeboyz: You need to pay closer attention to human anatomy in your drawings. Mind your proportions, right now they are a little wonky. There's not much left of xaero in your concept, but its a cool one! I dont like those things on his back, it just looks like a big target to me. (q4 uses per poly collision…