Sorry, The thread is old but still valuable, thanks for the link. I hope I will not boring you but I can't understand how do you make the 3/4 trix for the map. How do you manage your uv to be able to do a things like that 3/4 trick
Cool, that's good to hear. Weird how the 3/4 trick fixes the problem. I vaguely recall a coder here talking about how sudden switches of normal direction (the rorshach seam) can cause lighting headaches. He also asked for unique UVs for lighting fx. Sorry about the techy bits. I'm still coming to grips with this mirroring…