Uh, if you're doing a 512 for the head you should be doing 512 for the rest of the body. Thats just a too large of a gap between 2 main areas like that.
This has really been bothering me when I look at other peoples work for demos, how big is too big with your texture sizes? I know for smaller objects a 256x256 would be a maximum resolution but say for a hotel in a city would it be best to go as high as 1024x1024 or should it be a 512? Are there any sort of standards I…
so what about player models in third person games, cuz theyre on your screen most of the time and pretty close (ussually) i personally use 512 for face/head cuz i think thats important and should have detail and for body etc 256 side objects like gun holsters etc 128.. is this right or should i change my ways of thinking?
I think too big would be 2048. Sure people will disagree. But for personal work I think the time needed to get the most out of it you could have focused your efforts other places. If you're doing mult maps per material I would say 512 would be good. 1024 would be fine too. I would imagine it would depend on how confident…