what about extra maps like spec, normal etc etc I know Psp can do spec maps, but im intrested in normals. Ps2 can do them so it isnt out the question is it?
no real specs, but a nice overview of "same game" on multi platforms, on the left you can change to the different platforms http://startrek.bethsoft.com/art/ta_pspscreens.html
I don't think that sounds right either. 15.3M polygons a second sounds like far too much, I mean even the original PSP can't do anything like that, sounds more like the Vita specs honestly, and even then I'd say its probably pushing it. That'd make the 3DS on par with the 360 and the ps3 practically. From what I understand…
Hey guys am new to this website and am a student studying computer games design. currently am working on my hand held games design assignment and have created danger mouse for the psp at 750 triangles would you agree if this is a suitble ammount for a main character in an adventure game? and does anyone have any examples…
what about adding Iphone to the thread? from an iphone thread: suggested polygon count for performance (total visible): 7000? texture memory (per screen): 24MB? max texture size: 1024px x 1024px screen colour depth: 16-bit (65,000 colours) 3d data format: ? texture format: ? alpha blending: ? suggested texture size: under…
The psp specs are Wrong The psp's speed really depends upon the engine and optimization. Vram size is 2MB, but textures may be stored in the 24mb ram as well. You can swizzle textures to get a speed boost as well Not to mention That the psp supports up to 512x512px textures, however they tender to be slow. Also the screen…
Here's what I know about the PSP. In the end how much of the specs that you will use depends on your engine and how much resources is needed for other stuff. polygons per screen at 60fps: 80k per frame is what we're sticking with as the limit texture memory (per screen): ? max texture size: 128px x 128px (yep) screen…