iPad resolution - 1024x768 iPod touch and iPhone 3gs and older resolution 480x320 iPhone 4 resolution (retina display) 960x480 iOS supports 32-bit textures with 8 bit alpha (I always use .png), however the final screen image is rendered in 16-bit color. iOS also supports compressed textures using PowerVR texture…
Any shading algorithm is possible for any platform, technically. I mean, it's not probable or practical to see PS2 w/ normal mapping, but it's not a very obscure algorithm and you can program software lighting to use normal maps. Also, thanks a ton for this thread. UDK has just released iOS support with the new beta, and…
On UDK I got 70~80 skinned meshes on screen chasing the player (1 player 5 bones, NPC 3 bones instanced). Each mesh was about 470 tris. Environment was about 13k. One texture (1024x1024) for the environment, using a UDK made lightmap, one texture for the NPC and one for the character. With Unity there's so much you have to…