Hi Scott, if all you want to do is render out a room of whiteness with nice shading to show form, there are a few ways to do this. Below are the three I know of listed in order of hassle and render time. Maya7 only hypershade> create mentalray node> texture tab> mid_amb_occlusion> hook this node up to the ambient channel…
http://www.impresszio.hu/szabolcs/MentalRay/DirtmapMayaFiles.htm http://www.impresszio.hu/szabolcs/Download/Dirtmap1.2mayaFiles.zip You shouldn't need any lights. Unless you want harder edged shadows. Apply this to all the ambient nodes of your scene materials.
Scott, what version of Maya are you running? To backup malcolms post, in 6.0 the absolute quickest by far way to achieve that look and render it is the excellent dirtmap plug-in shader for mental ray. Very fast ambient occlusion look. Just plug it into the ambient colour node of your material and render without FG or GI.
Hey scott, here's what i usually do for that sort of thing. It's a few steps to set up but produces some cool results. First select whatever camera you're using, open up the attributes, and under environment set the color to like a 50% grey or something. Second, go into the render globals and turn off Enable Default Light.…
In'ts unfortunate that BOTH of them have dead links to their documentation. What is the file extension supposed to be for "gi-joeLights"? IT has none Scott
oOOOoo. *Copies to Note Pad, first, and saves* I think I will give this a tray, so the usage is to, in a new scen, run the script, then import the animation file, and then render? Scott Scott
Interesting, I seem not to have any sort of mental ray installed, and looked throught he plugin manager, and the various directories. Nope, nothing. So that's a wash. What next? This is maya 6 (Cheap) not Maya 6 unlimited. Scott