Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
And then this when you want the lights deleted: select -r Lights; delete; select -r SurfaceShader ; delete; select -r ramp; delete; select -r place2dTexture ; delete; Hope it helps man.
What I would do is create a plane and match the Environment color in the View>Camera Attr Editor in the camera menu set to the plane color. Might take some adjusting to get it perfect but it should work. Also if you hit r right after you run the script you shouldn't have to group it to scale it up, it should still be…
I am in a serious bind. I need to complete my Demo reel before the Studio closes it's doors on the 15th of this month. The problem is, in all my years of animating and modelling in Maya, (2), it was all for games applications, and I am having a terrible time getting Maya's lightst to work, and the renders to cooperate.…
Maybe try something like this http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/3386.html or this http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/1321.html They are pretty basic, but given you time crunch might be better than doing full blown Mental Ray renders. Malcolm's was is going to…
Hey scott, here's what i usually do for that sort of thing. It's a few steps to set up but produces some cool results. First select whatever camera you're using, open up the attributes, and under environment set the color to like a 50% grey or something. Second, go into the render globals and turn off Enable Default Light.…
Things worked out beautifully, and thank you very much Jeffro for example this is how the animation came out. Looks best in Firefox, an Opera. The reel has been posted on "Pimping & Previews. Scott
Noobtastic, but the script worked well. It rendered blazingly quick. Here is a test render, and it shows a little banding, but it's satisfactory. though it all has to be grouped and scaled up :-) The next shot, I pulled one of the animated assets in and rendered off one frame, this is a Mummified lion and it has…
oOOOoo. *Copies to Note Pad, first, and saves* I think I will give this a tray, so the usage is to, in a new scen, run the script, then import the animation file, and then render? Scott Scott
Interesting, I seem not to have any sort of mental ray installed, and looked throught he plugin manager, and the various directories. Nope, nothing. So that's a wash. What next? This is maya 6 (Cheap) not Maya 6 unlimited. Scott