And then this when you want the lights deleted: select -r Lights; delete; select -r SurfaceShader ; delete; select -r ramp; delete; select -r place2dTexture ; delete; Hope it helps man.
What I would do is create a plane and match the Environment color in the View>Camera Attr Editor in the camera menu set to the plane color. Might take some adjusting to get it perfect but it should work. Also if you hit r right after you run the script you shouldn't have to group it to scale it up, it should still be…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
Hi Scott, if all you want to do is render out a room of whiteness with nice shading to show form, there are a few ways to do this. Below are the three I know of listed in order of hassle and render time. Maya7 only hypershade> create mentalray node> texture tab> mid_amb_occlusion> hook this node up to the ambient channel…
Hey scott, here's what i usually do for that sort of thing. It's a few steps to set up but produces some cool results. First select whatever camera you're using, open up the attributes, and under environment set the color to like a 50% grey or something. Second, go into the render globals and turn off Enable Default Light.…