Zcubed - your budget is fine, those eye and mouth rngs and loops are perfect for todays budget. You could however try pushing them a bit more to use them to define more shape - especially the eye ones which could really defone the depth better. you may find this useful: Edit - I didn't create that image, it's from…
These definately look like you are having fun, which I think is highly valuable. I think you might want to introduce some focus to your work. Right now you can clearly use the software, you have a decent knowledge of edgeloops and model contruction, and you seem to have good motivation for moving along. I'd suggest trying…
[ QUOTE ] I think I'll put some ideas down on paper and try to start a new character this week. These doodles are fine for working on speed, but I should probably take the time I need to improve the QUALITY of my work. [/ QUOTE ] That's exactly what I was going to suggest. You've got the skill. Now you need some good ideas…
Thread resurrection! I think it's better if I keep all my work in one place, that way we can see if I'm actually improving. I'm currently working on a war general, but I took some time today to make a low-poly model as per Ruz's advice. I'm hoping to kill two birds with one stone; working on my low poly shapes and making…
What's up Zcubed, if you want to know the secret to becomming a good modeler, well the first is to start using reference and the second you are doing already which is practice. Over all you are doing a good job. Try to only put edges were there is detail. For example if you can define the shape of a curve with only 4 edges…
Thanks for the replies everyone. Elysium - Sure thing, I'll get started on a female model as soon as I get a chance to finish this guy. I think I'm making up shapes at the moment; setting up some image planes and trying to match a realistic figure seems like a good idea. Earthquake - You caught me, I think my brush…