Animating the lights and previewing in the viewport works fine for me... I assume you're using 3dsmax? If you're using 3dsmax's default DX Display material, try using Ben Cloward's normal-map specular HLSL shader, it works very well, if I remember right, it takes the spec colour and strength from the RGB of a 32-bit TGA,…
how do you guys go about previewing the specmaps you paint? Im doin my first ever complete normalmapped texture (scifi'ic floor thingy) and well so far its all been good. However im now painting the spec map but is a little unsure how it will look "in action". I mean i can render images and see how it looks kinda but its…