You guys are a little touchy about some tools right . A short animation film can be artwork too - or not and imho it was made for short renderfilms and not to build gamecontent. If you can export the models to .obj - which you should not do because of i.p. - but than again ... the doom dance . In the zbrush2-Practical…
Hello, I'm wondering if anyone has made a Quake 3 to Poser model exporter that converts the Quake file formats to the respective Poser formats. For that matter has anyone done so with other video game engines? I'm looking to do some robot artwork featuring robot on robot battles which is why I ask.
Nothing like a Poser noob to make us Old Poserites look bad. Rephrasing the question and not waisting the topic.... How does one go about exporting game models to OBJ or LWO format easily. (Or worst case scenerio 3DS.) I do use Poser for animation work (Don't hit, OWWWW, DON'T HIT!), but I also model in Lightwave and I've…
Thanks for the replys. I'm most definatly NOT Max compatible. My computer is, *I* am not. :lol: Just watching demo videos of people using Max has the same violent effect on me as finding out you accidently downloaded gay porn. "TURN IT OFF!! TURN IT OFF!!!" If I have to use something other than Lightwave I would rather…
[ QUOTE ] I realize that's at least 1000-1500 polys to heavy for UT2004, but those figures were built for loe res Poser and not as game characters. How is animation handled in games these days? Do games have skeletons now, or are they a series of predefined morph targets on a solid figure? [/ QUOTE ] If you're still…