the main trouble with this model so far, other than the fact that it's going to take a while since it's your first high poly model, is that it's got a case of the low-to-high mushies. what i mean is that when people are up-rezzing a favorite character from an older game, but wanting to stay faithful to all the details of…
Thats a nice shot of a lot of wasted ploys, the poly-miser in me just had a heart attack. Hopefully when I get to work I will have more time to offer up some crits. EDIT: (I'm sure I come off sounding like a dick, I hope you can look past that ans see what I mean) Ok had some time to come up with something more than a…
Thanks guys @vig: First, thanks for taking your time to write all that stuff down, it's nice to have someone do a breakdown and provide lots of good crits. The thing that puzzled you about the pants are actually seams modeled in, he's got no pads. I wanted to make some pants which were baggy and made out of a very dense…
I'm with Vig and Gauss for this. another thing I notice is that you're modeling everything in the same piece/mesh, which is really a waste of time for normalmapped stuff. Don't hesitate to separate everything and more than that, make all the fine detail non-contiguous, this will help you a lot putting loads of detail and…
Cool visor, and dispite the averageness of the model there is a definite style that is starting to come through. Things to work on: - His crotch bothers me, it is too tiny. He must have a pretty small package to stuff it all into that tiny cod piece. - The boots are very flat soled, like they are a Q2 or HL1 model. You…