hahaha, that is what i tought the first time i did it with MR " Who the hell needs displacement in MR when you can subdivide to 4 with turbosmooth!" Take MR with a bit of salt and a some galons of beer Cheers
Ah, good point FatAssasin... I'll check that out when I get back. I did a quick render test with the MR Displacement thing on a standard material and the result seemed very... pixelated. I think I'll stick with Turbosmooth and Displace modifier for the time being - I don't need ridiculously fine detail anyway.
[ QUOTE ] If Arshlevon's way works faster and produces the same results though, I'll do that - I just don't know how to set up the Mental Ray Displacement thing in association with the SSS Skin material. [/ QUOTE ] There's actually an MR shader called "SSS Fast Skin Material + Displace" which I think is what you want. I…
I´m glad I had helped In my experience, MR has to be fine tuned to get what you want with reasonable render times, but for sure it works. In the forums at ZbrushCentral there is a very long thread with people rendering displacement maps in all kind of render engines. Just do a search there with something like "Rendering…
Awesome, Arsh. Thanks for that - Actually I forgot to mention I'm using Mental Ray anyway, so that Displacement thing sounds perfect. I'm using the SSS skin shader for translucency, does the displacement thing work with that too? Where should I put it, in the Bump slot at the top, yeah? I might try doing the displacement…
never used the displace modifier.. when using displacement maps i always use mentalray for 3d displacement.. also zbrush seems to output a 32bit tiff.. and you need to convert this image from greyscale to rgb in photoshop for some reason for max to read it correctly.. so this is how i generally approach displacement maps…