Wow, that was a lot of help... but it seems like all these are only available in max, is it possible in maya at all? with color spec maps and all that?
wow. thanks for the great info guys and all for the awesome links. learned tons of stuff. Makes me want to go back and redo some of my older stuff:) thanks again! If anyone has anymore tips and tricks, spread the joy!
wow good thread, just been reading through some of this and I was wondering if some of you guys in the industry could tell me some specifics. what channels should I use in max if I want to make a typical next gen game model. Say I have made a colour, specular colour and normal map. Can I turn on : colour, specular colour,…