Here is a segment of animation I did for the Age of Empires 3 interludes. It was about 3 crunch days of animation work. Since this is just a clip of the cinematic I'll explain what's going on. John Black is trying to blow up the side of a mountain to create a blockade against the invading Russian army. Before he is done he…
Here is another clip of animations I did. This one was about 2 days of animation time with endless tweaking. Interlude 3 - WMV Interlude 3 Story Reel - WMV I thought some of you may find this interesting. Here is a screen shot of my desktop while I'm working. Desktop Notice the keyframes for the characters are all on the…
hey its cool to see this kind of stuff posted, its crazy how little time we had to do all 3, but I thought they turned out pretty good all things considered! Nice job on all the anims you did, you should post some of the stuff for the in game guys.
kick ass Juan! I want to see more! Not being there at the end of the project made me miss a lot of this type of stuff. And thanks for showing the animatics too. I love seeing the process. - BoBo
killingpeople: Yeah the sliding was was added to put distance between him and the girl; to give her time to dive for a rifle and take a shot. jzero: The detonator was in the storyboard and no one ever questioned it until it was too late. Also, if a character needs his own timing I at least make sure the character has full…
Thanks for posting all that, Juan, very educational. If the keyframes for all the characters are on the same frames, how do you compensate if one character needs to start moving on a different frame from the others? Oh, and whose idea was the oh-so-anachronistic plunger detonator? /jzero