Hey guys, I'm currently re-doing all the previous animations for the hunter character in the Duck Hunting game that ElysiumGX and I are working on. The model was created by Will (ElysiumGX). My animation skills are very rusty, so anyone with experience doing character animations i'd welcome to help Walk Cycle Test1…
thx for the suggestions guys, i'll put them to good use on thursday. I've been cramming on these animations for our game. Male and female characters have 12 animation sets each. They are all due on friday
The animator's survival kit, great book. They will have to pry it from my cold dead hands... Walks are hard, especially if you are trying to be sublime with your performance. Loosen this guy up- overexaggerate everything first and then trim back if you have too. Translate the body down a tad so you can get more distance…
If i were you i would get a screencap of someone walking and then comparing it to your animation. its just. it doesnt look like a human walking, it looks like a 3d model tryin to walk. You are lacking a lot of secondary animation and movement. Why are the hips staying completely still troughout the whole animation etc.?…
hehe good idea. You know the saying "programmer art", well this is why i choose to do environment art and not animation But as the Lead Artist on the project, i seem to juggle alot of hats. hehe
Hey Monster, thanks for the suggestions. I made a few more tweaks. http://art.lee3dee.com/files/walkcycle02.mov I also have to animate a woman walking too. any recommendations on that? I'll get my fiance to walk a bunch of time tonight, so i can see the movement.
n30g3n3s1s: thx for the link and suggestions . I also been looking thought the "Animators survival kit" book for walk cycles too. Right now im roughing out the other animations I have to create. Then going back to the walk cycle and other cycles to refine them.
Actually, if you feel rusty you might want to do a ball bounce. A lot of animators do those from time to time as a warmup. In some film studios the animators will kill two birds with one stone- the animatics use a bouncing ball as a stand-in for frantic character movement.
[ QUOTE ] if the boobies bounce, no one will notice the walk animation. [/ QUOTE ] I'm making sure the boobs don't bounce. Otherwise I'm withholding the textures. Jeez, she's wearing a winter coat. I was a little shocked when the boss' first critique was she needed larger boobs and ass, with a smaller waist. Yo Lee, you…