Back when I started, using CGAL, all animation was defined by writting scripts, controlling the rotation and translation through time. I have a higher maths grade than most programmers I meet, though. Good fr funky material effects and particle systems.
ah well. i guess problem solving and creative (doh) thinking isn't considered creative but smearing space marines on a piece of paper is? i consider creativity basically as the ability to come up with something - be it a game asset or a formula, a cool animation or a clever hack to make the engine run faster. the…